About the game
Without Frontier is a space trading and exploration simulator with true Newtonian physics. It draws on the spirit of the classic Frontier: Elite II but rebuilds it from the ground up for the classic Amiga (68030+ / AGA) and for PC (Linux, Windows).
Real flight physics
No arcade-style braking. Thrust changes your velocity, and when you cut the engine, your ship keeps going. Rotation persists until you stop it. Range is determined by real delta-v: the mass of the ship, cargo and fuel, along with engine thrust and exhaust velocity.
Planets follow proper orbits, planets cast shadows on their moons, and stars light up the planets.
Ships wherever you look
- More than 40 ship models
- Different sizes for different play styles
- Various propulsion types
- From fighters to huge cargo haulers
A living galaxy
A procedurally generated galaxy full of stars, planets and stations. The economy responds to what's being bought and sold, factions remember your actions, and missions arise from whatever the galaxy needs at the moment. A universe where you can just as easily become a pirate as a wealthy trader.
The same rules everywhere
The game core and game logic are identical on the Amiga, on PC and on any other future platforms. The game is developed for the Amiga, so the core is highly optimized and written to run fast under any circumstances.
Extreme performance
On the Amiga, the game uses its own custom 3D rendering engine, optimized for every processor from the Motorola 68030 up to the 68060. It truly goes right down to the bare metal. At the same time, nobody is shortchanged: if you have more powerful hardware, you can switch the game to the Crazy detail level, turn on textures and shading, and enjoy the game at full blast. The PC version uses the SDL2 library, which keeps its development fast while reflecting the Amiga's role as the source platform.
Online play
Leave messages for other players out in space, share your scores in the Arcade modes, and find out whether people are talking about you somewhere other than your home universe. Games can be set up to exchange data with each other. They pass information back and forth so universes can influence one another, and if you don't want that, they don't have to.
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