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News from Space…

Today is the big day when I can declare the story finished, and everything I set out to do on the technical side complete and wrapped up. There's more of it than I originally planned, but it's all in there.

  1. The story offers roughly 35–40 hours of gameplay. It isn't linear; it's full of traps and characters you'll meet along the way. On top of those, there are additional procedurally generated characters with plenty of quests, and compared to the classics of the '90s, there are many times more quest variations.
  2. Technically, the game turned out far better than I originally intended, and above all, it's much more colorful. Lots of things that weren't originally planned are now in the game, and it has several code paths depending on the CPU. It supports a wide range of hardware configurations and tries to accommodate every setup.
  3. That doesn't mean it's done. Sound and 2D graphics are still in development, and there's still room for improvement. The 3D models could use some polishing too. What's absolutely crucial now is testing: playing the game through and trying out all the endings.
  4. GTA VI has 83 km². Without Frontier has 13.8 × 10⁴⁸ km³.