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Many new game mechanics

Finishing the features in progress so that everything fits together, followed by related debugging for the rest of the week.

Compared to version 0.4.6.

Space and Sky
- Distant bright stars now appear in the sky: entire constellations (Orion, the Big Dipper, Polaris, Cassiopeia) in their real positions, with brightness depending on where your ship is.
- Realistic Earth (continents from a map), photo-based planets are no longer mirrored, spaceports are at their real locations (Baikonur, Cape Canaveral, Wenchang, Alcântara), and Olympus Base sits above Olympus Mons.
- Sky above the surface without dithering: a smooth transition from haze to blue.
- The autopilot no longer flies through Earth on the way to a spaceport on the other side.

Wrecks, Stashes, Eavesdropping
- Wrecks: abandoned ships occasionally drift in star systems (more often in uninhabited ones). The search scanner finds them; the cargo scoop collects the goods and the decryptor reads the ship's log (the ship's fate) – the data can be sold to the insurance company at a port. Roughly one in four wrecks is a pirate trap.
- Insurance missions: find the wreck of an insured ship and bring back its black box (reliable pilots only).
- Military eavesdropping missions (government, rank 2 and above): near a foreign port, at an apparent wreck (actually a relay station), in planetary orbit, or after landing directly at a port. The military lends you a decryptor and lets you keep it after three missions – it's not sold at shipyards.
- With your own decryptor, you can intercept pirates talking about a loot stash, and, in a faction's military zone, messages about a secret military depot (guarded by the military; raiding it is a crime).

Your Own Station
- Build your own station: assimilation buoy (4 pylons) near a planet in an uninhabited system -> pirate attack -> hold it for a month -> deliver and connect 3 station modules (40 t each) -> 3 weeks of construction -> "<planet> Station".
- Multiple bases (up to 6); each base's screens are only accessible at that base.
- Security (4 levels, daily fee); without it, someone may take over your base – attackers then hold it, and after you defeat them it's yours again. Maintenance: a base earns less if you don't visit it.
- Modules: hydroponics, gas separator (at a gas giant; fuel is free at your own station). Your stations are shown on maps.
- (Base economy is still being balanced.)

Crew, Companions, Small Things
- Crew from job ads: 0–3 people looking for work at every port, different ones each week. You can only hire for open positions on your ship; larger ships can't depart without a full crew.
- Achievements: Salvager, Cat Friend, Big Ear, Builder.
- Two new bioships from the aliens (60 m scout, 600 m cruiser).

Technical
- MorphOS: the FPS limiter now automatically switches to a timer when waiting for vertical blank stretches frames (a 50 FPS limit was yielding 30). The startup log records the initialization steps of the state machines and, during flight, logs status and free memory every minute – if you experience crashes after longer play, please send us WithoutFrontier_start.log.
- New Windows version (64-bit, SDL2) available for testing.